NHL Ice Hockey Terminology Reference Table
Discover common NHL lingo covering positions, strategy, goalie techniques, and modern analytics.
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| Term | Abbreviation | Category | Description | Usage & Notes |
|---|---|---|---|---|
| Cycle the Puck | — | Offensive Concepts | Sustained offensive pressure created by moving the puck along the boards and switching positions to tire defenders. | Used by skilled lines to maintain zone time and open shooting lanes down low. |
| Give-and-Go | — | Offensive Concepts | Quick pass to a teammate followed by immediately skating into space to receive the puck back. | Effective in tight areas to beat defenders and create point-blank chances. |
| Odd-Man Rush | — | Offensive Concepts | Transition attack where the offense has more skaters than defenders back. | Forces defenders to choose between shooter and passer, often yielding high-danger chances. |
| Net-Front Presence | — | Offensive Concepts | Positioning a skater near the crease to screen the goalie and pounce on rebounds. | Critical on power plays and point shots to create tips and second chances. |
| Crash the Net | — | Offensive Concepts | Aggressively skate to the crease after a shot to hunt for rebounds or loose pucks. | Common late in games when teams need greasy goals from in tight. |
| Royal Road Pass | — | Offensive Concepts | Lateral feed that crosses the slot line, forcing the goalie to move side-to-side and opening prime scoring chances. | Power plays script royal-road passes off the half wall to find one-timers on the weak side bumper. |
| Low-to-High | — | Offensive Concepts | Offensive pattern where the puck moves from below the goal line or corner up to the blue line for point shots. | Effective against passive coverage; forwards crash for tips and rebounds once the point shot is released. |
| Backcheck | — | Defensive Concepts | Forwards hustling back toward their own zone to disrupt the opponent's rush. | Essential after turnovers to prevent odd-man rushes and regain positioning. |
| Gap Control | — | Defensive Concepts | Managing the space between defender and puck carrier to limit time and options. | Blue-liners angle rushers wide by holding a tight gap through the neutral zone. |
| Stick Lift | — | Defensive Concepts | Lifting the opponent's stick blade to separate them from the puck without taking a penalty. | Ideal along the boards or in front when you need a clean takeaway. |
| Shot Blocking | BK | Defensive Concepts | Using the body or stick to stop an opponent's shot from reaching the net. | Crucial during penalty kills and late-game defensive stands. |
| Clear the Zone | — | Defensive Concepts | Sending the puck out of the defensive zone to relieve pressure, usually off the glass or boards. | Coaches expect defensemen to make strong clears when tired or pinned in. |
| Box Out | — | Defensive Concepts | Defensive positioning technique where a skater uses body leverage to keep attackers away from the crease and loose pucks. | Essential on penalty kills and net-front scrums to clear shooting lanes for the goaltender. |
| Stick on Puck | — | Defensive Concepts | Disciplined defending where the blade stays connected to the puck carrier's stick to deflect passes and force turnovers. | Coaches drill stick-on-puck details in neutral-zone schemes to limit seam passes and rush chances. |
| Dump-and-Chase | — | Team Strategy | Strategy of sending the puck deep into the offensive zone and forechecking to regain possession. | Useful when facing a tight neutral zone or to wear down opposing defenders. |
| Neutral Zone Trap | — | Team Strategy | Defensive alignment clogging the middle of the ice to force turnovers before the blue line. | Common with a late lead to slow faster teams and generate counter attacks. |
| Stretch Pass | — | Team Strategy | Long pass from the defensive zone to a forward sneaking behind defenders for a quick attack. | Used to catch aggressive forechecks off guard or spring breakaways. |
| Line Matching | — | Team Strategy | Choosing which forward line or defensive pair goes against the opponent's units to exploit matchups. | Home teams leverage last change after stoppages to neutralize top stars. |
| Offensive Zone Regroup | — | Team Strategy | Pulling the puck out to reset structure and re-enter with speed rather than forcing a play. | Coaches call for a regroup when spacing is lost or everyone is static along the boards. |
| Motion Offense | — | Team Strategy | Tactical approach where all five skaters interchange positions with constant puck and player movement to create confusion in defensive coverage. | Teams lean on motion offense to unseat man-to-man coverage, freeing weak-side seams for backdoor chances. |
| Two-Way Forward | — | Player Roles | Forward trusted to contribute offensively while responsibly covering defensive assignments. | Coaches rely on them for matchups against top centers and key penalty-kill minutes. |
| Power Forward | — | Player Roles | Big-bodied winger who drives the net, wins board battles, and plays a heavy game. | Anchors top-six lines to create space for skilled linemates and wear down defenders. |
| Playmaking Center | — | Player Roles | Middle-ice pivot who controls pace, facilitates teammates, and quarterbacks the offense. | Runs the power play from the half-wall or high slot and takes key draws. |
| Stay-at-Home Defenseman | — | Player Roles | Blueliner focused on shutting down opponents, clearing the crease, and making safe plays. | Paired with an offensive partner to balance risk and relied upon in late defensive situations. |
| Enforcer | — | Player Roles | Physical player tasked with deterring opponents through hits and fights to protect teammates. | Less common in modern NHL but still appears in rivalry games or to spark energy. |
| Puck-Moving Defenseman | — | Player Roles | Defenseman who excels at skating the puck out, joining the rush, and creating offense from the back end. | Key on breakouts and power plays to transition quickly and keep pucks moving laterally. |
| Net-Front Presence | — | Player Roles | Forward tasked with parking at the top of the crease to screen the goalie, battle for tips, and clean up rebounds. | Power-play units rotate big bodies or fearless wingers into the net-front presence to stress defenders. |
| Corsi | CF% | Analytics & Stats | Possession metric counting all shot attempts (on goal, missed, blocked) for and against while a player is on the ice. | Analysts track Corsi percentage to evaluate territorial control beyond goals scored. |
| Fenwick | FF% | Analytics & Stats | Possession stat similar to Corsi but excluding blocked shots to approximate scoring chances. | Teams with high Fenwick share usually sustain pressure with unblocked attempts. |
| PDO | PDO | Analytics & Stats | Sum of a team's shooting percentage and save percentage at even strength, used as a proxy for puck luck. | PDO regresses toward 100; extreme highs or lows often predict future correction. |
| Expected Goals | xG | Analytics & Stats | Model-based estimate of goal probability on each shot considering location, type, and context. | Helps evaluate scoring chances created or allowed beyond raw shot totals. |
| Time on Ice | TOI | Analytics & Stats | Total minutes a skater plays in a game, broken down by situation such as even strength or power play. | High TOI indicates trust from coaches; spikes often signal injuries or short benches. |
| Goals Above Replacement | GAR | Analytics & Stats | Comprehensive model estimating how many goals a player adds compared with a replacement-level skater. | Used by analysts to compare overall impact across positions and situations. |
| Offside | — | Rules & Infractions | Infraction called when an attacking skater enters the offensive zone before the puck fully crosses the blue line. | Linesmen whistle play dead, forcing a neutral zone faceoff. |
| Icing | — | Rules & Infractions | Violation when a team shoots the puck from behind the center line across the opponent's goal line without being touched. | Results in a defensive-zone faceoff and prevents the offending team from changing lines. |
| Hybrid Icing | — | Rules & Infractions | Modern icing rule where linesmen judge who would reach the puck first by the faceoff dots to reduce dangerous collisions. | If the defending skater has the edge, play is whistled; if the attacker would win, icing is waved off. |
| Hand Pass | — | Rules & Infractions | Using the hand to direct the puck to a teammate; only legal in the defensive zone. | Outside the defensive zone it leads to a stoppage and faceoff where the pass originated. |
| Delay of Game - Puck Over Glass | DOG | Rules & Infractions | Minor penalty assessed when a defender shoots the puck directly over the glass from the defensive zone without deflection. | Forces a two-minute penalty kill and discourages teams from relieving pressure by flipping the puck out. |
| Coach's Challenge | — | Rules & Infractions | Option for a coach to request video review on specific play types such as goaltender interference or offside goals. | Unsuccessful challenges result in a minor penalty; timing and confidence are critical. |
| Distinct Kicking Motion | — | Rules & Infractions | Standard applied on video review to determine if a goal should be disallowed because the scorer propelled the puck with a kicking motion. | Officials look for a distinct kicking motion on all net-front deflections, differentiating it from legal redirections off skates. |
| Puck Over Glass | — | Rules & Infractions | Automatic minor penalty when a defending player shoots the puck directly over the glass from the defensive zone without it touching anything. | Defensemen now angle clears off the glass or high off the glass stanchions to avoid the puck-over-glass call. |
| Center | C | Positions | Middle forward responsible for faceoffs, supporting both ends of the ice, and directing play through the slot. | Elite centers log heavy minutes, quarterback power plays, and track back deep on defense. |
| Left Wing | LW | Positions | Forward patrolling the left side, driving wide entries, supporting the defenseman on the breakout, and pressuring the point. | Many left wings are snipers who look for one-timers off the right-handed center's feeds. |
| Right Wing | RW | Positions | Forward operating on the right boards who retrieves dump-ins, forechecks aggressively, and is often a playmaker for the line. | Responsible for supporting the right defenseman and covering the point when he pinches. |
| Defenseman | D | Positions | Player stationed near the blue line tasked with stopping rushes, breaking up plays, and starting transitions. | Teams dress six defensemen split into three pairs, often balancing offensive and defensive styles. |
| Goaltender | G | Positions | Last line of defense tasked with stopping shots using pads, glove, blocker, and positioning in the crease. | Starting goalies play most games while backups spell them on back-to-backs or busy stretches. |
| Extra Skater | EA | Positions | Additional skater sent on when the goalie is pulled for a late offensive push, usually creating a 6-on-5 advantage. | Teams risk the empty net but gain pressure; needs crisp puck movement and net-front traffic. |
| Rover | — | Positions | Flexible skater granted license to roam between forward and defense responsibilities to exploit space and mismatches. | Seen on modern power plays where a mobile defenseman or playmaking forward floats high to dictate puck movement. |
| Minor Penalty | 2:00 | Penalties | Standard two-minute penalty for common infractions like hooking or tripping. | Team plays shorthanded until time expires or the opposition scores on the power play. |
| Double Minor | 4:00 | Penalties | Two consecutive minor penalties assessed together, often for high-sticking that draws blood. | Serves as two separate power plays; if a goal is scored, only one of the minors expires. |
| Major Penalty | 5:00 | Penalties | Five-minute penalty for severe offenses like fighting or boarding that endangers opponents. | Opponent enjoys a full five-minute power play regardless of goals scored. |
| Misconduct | 10:00 | Penalties | Ten-minute penalty assessed for unsportsmanlike conduct or continued arguing with officials; no manpower loss unless combined with another penalty. | Player must sit for ten minutes but can be replaced on the ice by a teammate. |
| Game Misconduct | GM | Penalties | Ejection penalty for severe behaviour or accumulation of majors; player is removed for the rest of the game. | Team may replace the player after the accompanying penalty time is served, but fines or suspensions may follow. |
| Match Penalty | MP | Penalties | Harshest in-game penalty for deliberate attempts to injure; player is ejected and team serves a five-minute major. | Automatically reviewed by the league for supplemental discipline beyond the game. |
| Bench Minor | 2:00 | Penalties | Team penalty assessed to the bench for infractions like too many men on the ice or illegal substitution. | A designated player serves the penalty; coaches adjust lines to compensate for the mistake. |
| Closing Hand on Puck | — | Penalties | Minor assessed when a skater covers or holds the puck with the hand while on the ice, preventing play from continuing. | Officials allow a goalie to freeze the puck but penalize skaters who grab it in the defensive zone scrum. |
| Neutral Zone | — | Rink Zones | Middle area of the rink between the two blue lines where teams battle for possession and transition. | Neutral zone structure dictates forecheck schemes and determines entry success. |
| Slot | — | Rink Zones | Prime scoring area between the faceoff circles in front of the net where high-danger chances are generated. | Defenses protect the slot to limit rebounds and point-blank looks. |
| Crease | — | Rink Zones | Semi-circular blue-painted area in front of the goal reserved for the goaltender's space. | Attackers cannot impede the goalie inside the crease or goals may be overturned. |
| Trapezoid | — | Rink Zones | Restricted trapezoid area behind the goal where the goalie is allowed to play the puck; outside it they risk a penalty. | Goaltenders use it to stop dump-ins and start breakouts while staying within legal boundaries. |
| Half Wall | — | Rink Zones | Area along the boards between the goal line and blue line where wingers set up and run power-play formations. | Playmaking centers rotate here to distribute passes on the power play. |
| Blue Line | — | Rink Zones | Thick blue lines separating zones that determine offside and mark the point positions for defensemen. | Defensemen hold the blue line to keep plays alive and must exit to tag up on delayed offsides. |
| Hash Marks | — | Rink Zones | Small markings beside the faceoff circles indicating player positioning during draws and serving as battle points. | Wingers line up on the hash marks during defensive draws and crash into the slot on the whistle. |
| Home Plate Area | — | Rink Zones | Defensive zone shape stretching from the goal posts to the faceoff dots and out to the top of the circles, mirroring a baseball home plate. | Coaches preach protecting the home-plate area first, collapsing coverage to keep shots to the perimeter. |
| Butterfly Style | — | Goaltending | Goaltending technique where the goalie drops to both knees with pads flared out to seal the ice. | Standard stance on most shots, forcing shooters to aim high to beat the goalie. |
| Reverse-VH | RVH | Goaltending | Goalie stance used on sharp-angle plays where the pad nearest the post is vertical and the far pad seals the ice. | Critical for defending wraparounds and plays from behind the net. |
| Paddle Down | — | Goaltending | Technique where the goalie lays the stick paddle flat to block wraparounds or jam plays at the post. | Used in tandem with the RVH to seal the lower net on goal-line scrambles. |
| Poke Check | — | Goaltending | Goalie thrusting the stick blade forward to knock the puck away from an approaching attacker. | Effective against breakaways when the attacker loses control or is deking in tight. |
| Glove Save | — | Goaltending | Catching or snaring the puck in the goaltender's glove hand to stop play or control rebounds. | Spectacular glove saves can swing momentum and are key on high shots through traffic. |
| Post-to-Post Slide | — | Goaltending | Lateral push where the goalie shuffles or slides from one post to the other to track cross-ice passes. | Must maintain seal along the ice while keeping shoulders square to shooters. |
| Post Integration | — | Goaltending | Goaltending technique of sealing the post with pad, skate, and stick to deny short-side plays or sharp-angle wraps. | Modern goalies flow between post-integration looks like RVH or overlap depending on puck location and threats. |
| Power Play | PP | Special Teams | Situation where a team has more skaters due to an opponent's penalty, allowing set plays and extra space. | Teams run 1-3-1 or overload formations to create cross-seam passes and net-front screens. |
| Penalty Kill | PK | Special Teams | Defensive unit tasked with surviving an opponent's power play while shorthanded. | Uses formations like diamond or box to pressure the puck and clear the zone quickly. |
| Shorthanded Goal | SHG | Special Teams | Goal scored by the team killing a penalty while they are down a player. | Momentum-shifting plays often generated off aggressive forechecks or neutral zone turnovers. |
| Five-on-Three | 5v3 | Special Teams | Powerful special-teams situation where two opponents are in the penalty box, giving the attackers two extra skaters. | Teams station players in the bumper and goal line to create quick passing triangles and one-timers. |
| Empty-Net Goal | ENG | Special Teams | Goal scored into the vacated net when the opponent has pulled their goaltender for an extra attacker. | Often seals the game late; defenders aim for safe clears that can find the net. |
| Power Kill | — | Special Teams | Modern penalty-kill philosophy that attacks up ice with speed and pressure instead of sitting back in a passive box. | Coaches deploy quick forwards to power kill, looking to force turnovers high and create shorthanded rushes. |
| Deke | — | Signature Plays | Skillful fake with the stick or body to get the goalie or defender to bite and open space. | Breakaway specialists string together multiple dekes to beat goalies one-on-one. |
| Toe Drag | — | Signature Plays | Move where the player pulls the puck toward the body with the toe of the blade to avoid a stick and change shooting angle. | Popular in highlight-reel goals to beat defenders at the blue line or cut inside. |
| Saucer Pass | — | Signature Plays | Pass that lifts the puck slightly off the ice to clear sticks while still landing flat for the receiver. | Essential for cross-ice passes on odd-man rushes and power-play seams. |
| One-Timer | — | Signature Plays | Shot taken immediately off a teammate's pass without stopping the puck, maximizing surprise and power. | Common on power plays from the faceoff circle hash marks or point for heavy shooters. |
| Wraparound | — | Signature Plays | Scoring attempt where the puck carrier skates behind the net and tries to tuck it in at the far post. | Effective when the goalie overcommits or defenders lose track behind the net. |
| Drop Pass | — | Signature Plays | Skater carries the puck forward before leaving it behind for a trailing teammate to pick up with speed. | Common on controlled zone entries during power plays to keep defenders flat-footed. |
| Lacrosse Goal | — | Signature Plays | Highlight-reel wraparound where the puck is scooped onto the blade and tucked in lacrosse style from behind the net. | Requires elite touch and space; defenders now guard the wraparound threat by sealing the post early. |
| Spin-o-rama | — | Signature Plays | Creative 360-degree spin move used to elude defenders or change shooting angles in tight spaces. | Often unleashed on breakaways or shootouts; modern players blend it with backhand finishes or drop passes. |
| Hat Trick | — | Game Context | Achievement when a player scores three goals in a single game, often prompting fans to throw hats on the ice. | Team social accounts highlight hat tricks with celebratory graphics and stats recaps. |
| Gordie Howe Hat Trick | — | Game Context | Unofficial feat of recording a goal, an assist, and a fight in the same game. | Celebrated as a throwback accomplishment showcasing toughness and skill. |
| Sudden Death Overtime | — | Game Context | Extra period played when regulation ends tied; first team to score wins immediately. | Regular season uses 3-on-3 overtime before proceeding to a shootout if still tied. |
| Shootout | SO | Game Context | Tiebreaker consisting of alternating penalty shots after overtime fails to produce a winner. | Coaches select three shooters first; extra rounds continue until one team leads after equal attempts. |
| Regulation Time | — | Game Context | Standard three 20-minute periods of play totaling 60 minutes excluding stoppages. | Standings list wins, losses, and overtime losses based on regulation outcomes. |
| Back-to-Back | B2B | Game Context | Scheduling scenario where a team plays games on consecutive days, often affecting fatigue and goalie usage. | Coaches often start the backup goalie in one leg and manage travel and rest carefully. |
| Home-Ice Advantage | — | Game Context | Benefits enjoyed by the home team, including last line change, familiar boards, and energy from the crowd. | Coaches exploit home-ice advantage to hard-match stars and spring set plays off board bounces they know well. |
| Forward Line | — | Team Building | Grouping of three forwards who skate together as a unit, typically labeled first through fourth line. | Coaches tweak line combinations based on chemistry, matchups, and injuries. |
| Defensive Pairing | — | Team Building | Two defensemen deployed together, often balancing handedness and roles like puck-mover with stay-at-home. | Teams carry three pairings; coaches manage matchups and zone starts to suit each pair's strengths. |
| Checking Line | — | Team Building | Forward trio tasked with matching against opponents' top players, forechecking hard, and providing energy. | Usually the third line and first over the boards for defensive zone draws. |
| Top Six | — | Team Building | Term describing the first and second forward lines that carry the bulk of a team's scoring responsibility. | GMs evaluate whether prospects can crack the top six or project as bottom-six depth. |
| Healthy Scratch | — | Team Building | Player left out of the lineup for tactical reasons despite being uninjured. | Coaches rotate healthy scratches to keep depth players engaged and ready. |
| Black Aces | — | Team Building | Group of depth players kept practicing with the team during playoffs as injury insurance and competition for roster spots. | Coaches remind the black aces to stay ready because injuries can thrust them into the lineup overnight. |
| Leadership Group | — | Team Building | Core veterans, usually the captain and alternates, who set standards in the room and communicate with coaches and management. | Coaches involve the leadership group in travel decisions, practice intensity, and addressing issues with the roster. |
| Composite Stick | — | Equipment | Lightweight carbon-fiber stick used by modern players for improved flex and shot release. | Players customize flex and curve patterns to match shooting style and position. |
| Visor | — | Equipment | Clear polycarbonate shield attached to the helmet protecting the eyes while leaving the lower face open. | Mandatory for skaters entering the league since 2013; veterans grandfathered in may still go without. |
| Skate Hollow | ROH | Equipment | Depth of the sharpening groove on skate blades, affecting bite and glide based on radius. | Players request specific ROH measurements like 1/2" for agility or 5/8" for more glide. |
| Tape Job | — | Equipment | Custom pattern of cloth tape applied to a stick's blade or handle to improve grip and puck feel. | Players re-tape before games, choosing colors, wax, and wrap direction for consistency. |
| Goalie Gear Set | — | Equipment | Collection of pads, blocker, glove, chest protector, pants, mask, and skates tailored to a goaltender. | Goalies coordinate colors with team branding and adjust strapping for comfort and rebound control. |
| Cut-Resistant Socks | — | Equipment | Protective socks woven with aramid or cut-proof fibers to guard Achilles tendons and ankles from skate blades. | Mandated in many leagues after tendon injuries; teams issue them to all players in preseason fittings. |