Data last maintained
Data last maintained
This figure is the whole ground seen from above: the long strip of bare earth in the middle is the pitch, the dashed ring around it is the 30-yard circle, and the outermost line is the boundary; the two darker players at the ends of the pitch are the batters of the batting side, the 11 lighter players spread around are the fielding side, and the bowler bowls from left to right.
Cricket is played by two teams of 11, who take turns batting and fielding. The fielding side's bowler bowls the ball at the stumps (three wooden posts) behind the batter, and the batter uses a flat bat to protect the stumps and hit the ball away.
The batting side has two batters in at a time, one at each end of the pitch; after a hit the two swap ends, and each time they cross and reach the other end they score 1 run.
Each team bats once (an innings; in Test matches, twice) and the higher total wins. The next four pages look, in order, at how runs are scored, overs and innings, how batters get out, and umpires and reviews.
How the three formats differ:
LengthTests last up to five days, two innings each; ODIs and T20s finish in a day.
Overs50 overs a side in ODIs, 20 in T20s; Tests have no limit.
PowerplayODIs and T20s open with at most two fielders outside the circle; Tests do not.
| Term | Abbreviation | Category | Description | Usage & Notes |
|---|---|---|---|---|
Cover Drive | Classical front-foot stroke played through the cover region with the bat presented full face. | |||
Straight Drive | Vertical-bat drive struck straight past the bowler down the ground with minimal across movement. | |||
On Drive | Front-foot drive eased through mid-on or straight mid-wicket on the leg side. | |||
Off Drive | Controlled drive on the off side threading the gap between extra-cover and mid-off. | |||
Square Cut | Back-foot cut struck square on the off side, usually to point or backward point. | |||
Late Cut | Delayed cut shot gliding the ball late past slip toward third man. | |||
Pull Shot | Horizontal-bat pull to the leg side against a short-pitched ball, usually toward mid-wicket. | |||
Hook Shot | Aggressive pull to a bouncer that sends the ball high toward fine leg or deep square. | |||
Sweep Shot | Kneeling cross-batted sweep along the leg side to a spinning or full delivery. | |||
Reverse Sweep | Cross-batted sweep played with reversed grip to send the ball into the off-side behind square. | |||
Paddle Sweep | Fine sweep using soft wrists to deflect the ball past short fine leg. | |||
Switch Hit | Shot where the batter switches stance to the opposite hand before impact to target the vacant side. | |||
Slog | Heaved, cross-batted strike swinging across the line in search of maximum power. | |||
Lofted Drive | Airborne drive that lifts the ball over the infield toward long-off or long-on. | |||
Forward Defence | Forward press with a dead bat to smother a good-length ball and keep it near the feet. | |||
Back Foot Defence | Backward step and vertical bat to block rising deliveries and drop them defensively. | |||
Leg Glance | Deflection off the pads that uses the ball's pace to guide it toward fine leg. | |||
Upper Cut | Late cut taken above shoulder height that steers a short ball over slip cordon. | |||
Ramp Shot | Flicked deflection that lets the ball ride up the bat face and ramp over the keeper. | |||
Helicopter Shot | Wristy power hit finishing with a helicopter follow-through to whip yorkers into the leg side. | |||
Soft Hands | Technique of cushioning the ball into the turf so edges carry softly to the cordon. | |||
Strike Farming | Manipulating singles and strike rotation so the stronger batter faces most deliveries, especially with tailenders. | |||
Century 100 | 100 | A score of 100 or more runs by one batter in a single innings. | Batters raise the bat and helmet to the crowd on reaching a century; 50 is a half-century. | |
Duck 0 | 0 | A batter dismissed without scoring a run; out first ball is a golden duck. | The name comes from the zero looking like a duck’s egg. | |
Yorker | Full-length delivery targeting the base of the stumps or batter's toes to deny elevation. | |||
Bouncer | Short-pitched ball that rises toward the batter's chest or head to push them back. | |||
Inswinger | Swinging delivery that curves late into a right-hander's pads from outside off. | |||
Outswinger | Seam position and release that make the ball move away from a right-hander toward slip. | |||
Reverse Swing | Late movement generated with an old ball that swings opposite to conventional direction. | |||
Leg Break | Leg-spin delivery that turns sharply from leg stump toward off side for a right-hander. | |||
Off Break | Off-spin ball that breaks from off stump back into a right-hander's pads. | |||
Googly | Deceptive leg-spinner bowled with a googly grip so it spins the opposite way to a leg-break. | |||
Doosra | Off-spinner's surprise ball that turns away from a right-hander despite the standard action. | |||
Carrom Ball | Finger-flicked delivery released from the front of the hand so it skids or drifts unpredictably. | |||
Top Spinner | Over-spun delivery that dips sharply and kicks higher after pitching. | |||
Arm Ball | Quicker ball from an off-spinner that goes straight on with the arm and skids. | |||
Flipper | Back-of-the-hand leg-spin variation squeezed to keep low after pitching. | |||
Slider | Leg-spinner delivered with sidespin and seam angled to skid straight on. | |||
Knuckle Ball | Pace bowler's slower delivery released off the fingertips with little seam to deceive pace. | |||
Slower Ball | Any pace variation disguised to arrive slower than the batter expects. | |||
Off Cutter | Seam cutter that rolls fingers across the ball so it grips and moves from off toward leg. | |||
Leg Cutter | Seam variation that drifts from leg stump toward off after pitching. | |||
Good Length | Length that lands between fuller and short, forcing indecision over front or back foot. | |||
Full Toss | Delivery that reaches the batter without bouncing, often waist high or lower. | |||
Slower Bouncer | Short ball rolled off the fingers to arrive slower yet still climb toward the batter. | |||
Cross-Seam | Grip with fingers across the seam to encourage variable bounce and seam movement. | |||
Seam Up | Seam held upright with fingers behind the ball so it swings or seams conventionally. | |||
Maiden Over M | M | An over in which the bowler concedes no runs; byes and leg byes do not count against the bowler. | Bowling figures list maidens: "10-2-35-3" means 10 overs, 2 maidens, 35 runs, 3 wickets. | |
Silly Point | Extremely close catching station on the off side beside the striker's crease, usually helmeted for reflex chances. | |||
First Slip | Primary slip fielder positioned next to the wicket-keeper to intercept edged drives. | |||
Gully | Slip cordon fielder stationed between point and slips to catch squarer edges. | |||
Point | Square off-side position on the cut line guarding hard square hits. | |||
Cover | Off-side mid-distance station between point and mid-off patrolling the cover region. | |||
Extra Cover | Deeper off-side sweeper stationed wider than cover to plug aerial drives. | |||
Mid-Off | Straight off-side infielder guarding the bowler's follow-through channel. | |||
Mid-On | Straight leg-side infielder mirroring mid-off to cut off on-drives. | |||
Midwicket | Leg-side station between mid-on and square leg covering the staple pull region. | |||
Square Leg | Leg-side fielder set square to the batter to intercept sweeps and pulls. | |||
Fine Leg | Leg-side boundary fielder behind square covering glances and leg glides. | |||
Third Man | Deep off-side boundary fielder behind the slips guarding late cuts and edges. | |||
Long Off | Straight off-side boundary rider protecting lofted drives down the ground. | |||
Long On | Straight leg-side boundary fielder mirroring long-off for on-side lofted hits. | |||
Deep Cover | Sweeper patrolling the deep cover boundary to stop powerful square off-side shots. | |||
Deep Midwicket | Boundary rider on the leg side between square leg and cow corner for big pulls. | |||
Short Leg | Helmeted close-in leg-side catcher stationed a few paces from the batter's pad. | |||
Leg Slip | Slip position on the leg side to take gloved deflections down the leg channel. | |||
Cover Sweeper | Roaming outfielder on the cover boundary tasked with cutting off hard-hit drives. | |||
Long Stop | Rare backstop placed behind the wicket-keeper to block wild takes or deflections. | |||
Bowled | Batter is out when a legal delivery hits the stumps and removes a bail without any fielder touching it first. | |||
Caught | Dismissal where a fielder legally catches the ball on the full after the bat or glove before it touches the ground. | |||
Caught and Bowled | Special caught dismissal where the bowler completes the catch from their own delivery. | |||
Leg Before Wicket LBW | LBW | Leg before wicket applies when a legal ball that would hit the stumps is intercepted by the batter's body in line. | ||
Run Out | Batter is run out if a fielder breaks the stumps with the ball while the striker or non-striker is short of the crease during a run. | |||
Stumped | Wicket-keeper completes a run-out style dismissal when the batter overbalances out of the crease without attempting a run. | |||
Hit Wicket | Batter is out if they dislodge the bails with bat, body, or equipment while the ball is in play and completing the stroke. | |||
Obstructing the Field | Rare dismissal when a batter wilfully impedes a fielder's chance to take a catch or effect a run-out. | |||
Hit the Ball Twice | Batter is out if they intentionally strike the ball twice other than to protect their wicket from a fair delivery. | |||
Timed Out | Dismissal when the incoming batter is not ready within the prescribed time after a wicket or retirement. | MCC Law 40 uses 3 minutes by default; ICC playing conditions shorten this to 2 minutes in Tests and ODIs, and 1 minute 30 seconds in T20Is. | ||
Retired Out | Batter who leaves the field for reasons other than injury and does not resume the innings is recorded as retired out. | |||
Non-Striker Run Out | Law 38.3 run out where the bowler breaks the non-striker’s wicket before the point at which the bowling arm would normally release the ball. | The cutoff is when the bowler’s arm reaches the highest point of the normal delivery swing; if the non-striker is dismissed and the ball is not delivered, the ball does not count in the over. | ||
Strike Rotation | Batting tactic focused on collecting ones and twos so both batters stay active and bowlers lose rhythm. | Vital on slow surfaces or during rebuilding phases when boundary risk is high. | ||
Death Bowling | Specialist plan for final overs using yorkers, slower balls, and wide lines to deny big hits. | Executed by designated finishers with stacked leg-side fields and fine-leg protection. | ||
Left-Right Combination | Batting tactic that keeps a left-hander and right-hander together to force line adjustments each ball. | Common during chases to disrupt fields and exploit powerplay gaps. | ||
Bowling Dry-Up | Fielding tactic aiming to deliver consecutive dot balls through tight lines and defensive fields. | Sets up wickets by building scoreboard pressure and forcing rash strokes. | ||
Powerplay Surge | Batting strategy maximizing scoring during mandatory fielding restrictions with calculated risks. | Involves pinch hitters, lofted drives, and targeting vacant outfield channels. | ||
All-Rounder | Player contributing significantly with both bat and ball, providing squad balance. | |||
Top-Order Batter | Specialist occupying positions one to three, tasked with negotiating new-ball conditions. | |||
Middle-Order Batter | Batter positioned four to six, stabilizing innings and transitioning to acceleration. | |||
Finisher | Explosive middle or lower-order batter trusted to close innings with rapid scoring. | |||
Anchor | Batter tasked with batting deep, rotating strike, and allowing others to attack around them. | |||
Strike Bowler | Lead bowler expected to take wickets with aggressive lines and swing or pace. | |||
Death Bowler | Bowler specializing in final overs, mixing yorkers, slower balls, and wide lines. | |||
Spinner | Bowler imparting revolutions to turn the ball sharply off the pitch. | |||
Seamer | Bowler hitting the seam at pace to create movement off the pitch. | |||
Wicketkeeper WK | WK | Specialist behind the stumps responsible for catches, stumpings, and on-field communication. | ||
Captain C | C | On-field leader who sets tactics, manages bowling changes, and represents the team. | ||
Coach | Manager overseeing preparation, game plans, and player development. | |||
Pinch Hitter | Batter promoted to exploit fielding restrictions with aggressive stroke play. | |||
Wicketkeeper-Batter | Keeper who is also selected for batting strength, vital in limited-overs balance. | |||
Strike Rate SR | SR | Runs scored per 100 balls faced, measuring batting speed. | ||
Batting Average Ave | Ave | Runs scored divided by times dismissed, indicating consistency. | ||
Bowling Average Ave | Ave | Runs conceded per wicket taken, reflecting wicket-taking value. | ||
Economy Rate Econ | Econ | Runs conceded per over bowled, measuring run containment. | ||
Net Run Rate NRR | NRR | Team's average runs scored per over minus average runs conceded per over across a tournament. | ||
Required Run Rate RRR | RRR | Runs needed per over for a chasing team to reach the target. | ||
Dot Ball Percentage | Percentage of deliveries that yield no runs, highlighting pressure exerted. | |||
Partnership Runs | Total runs added by a batting pair before a wicket falls. | |||
Wagon Wheel | Radial chart illustrating where a batter has scored runs across the field. | |||
Test Cricket | Traditional international format played over up to five days, with each team able to bat two innings. | ICC describes Test cricket as the pinnacle long format because conditions, endurance, technique, and temperament are tested over multiple days. | ||
First-Class FC | FC | Domestic long-form cricket of three or four days recognized with first-class status. | Serves as proving ground for Test selection and red-ball skill development. | |
One Day International ODI | ODI | International limited-overs format of 50 overs per side, played with a white ball and innings-based fielding restrictions. | Current ICC ODIs use two new balls in alternate overs through over 34; after that the fielding team chooses one ball for the rest of the innings. | |
List A | Domestic limited-overs competitions of 40 to 60 overs granted List A status. | Mirrors ODI tempo, developing white-ball tactics and death-overs planning. | ||
Twenty20 T20 | T20 | Shortest ICC international format, with each side normally batting 20 overs in a match designed to finish in about three hours. | T20I emphasizes power hitting, specialist finishers, matchup bowling, and rapid tactical decisions under tight fielding windows. | |
T10 T10 | T10 | Franchise format with 10 overs per side producing condensed entertainment. | Rewards improvisation, boundary hitting, and flexible bowling changes. | |
The Hundred | ECB competition in which each innings lasts 100 balls, the fielding side changes ends after 10 balls, and bowlers deliver five or 10 consecutive balls. | Each bowler may deliver a maximum of 20 balls, each bowling side has one strategic timeout of up to 90 seconds, and the powerplay lasts 25 balls. | ||
Day-Night Test | Test match scheduled across afternoon and evening sessions using a pink ball. | Alters batting visibility at twilight and demands bowlers exploit evening conditions. | ||
Franchise T20 League | Domestic T20 competitions featuring city-based franchises and international players. | Pioneers innovations in match-ups, analytics, and fan engagement experiences. | ||
Powerplay | Limited-overs phase that restricts how many fielders may stand outside the 30-yard fielding circle. | Current ICC ODIs use 2 outside fielders in overs 1-10, 4 in overs 11-40, and 5 in overs 41-50; T20Is allow 2 outside during the powerplay and 5 after it, while The Hundred uses a 25-ball powerplay. | ||
No Ball | Illegal delivery that immediately awards one extra run and does not count as one of the six valid balls in the over. | Under MCC Law 21, batters cannot be out from a No ball except Hit the Ball Twice, Obstructing the Field, or Run out; ICC limited-overs playing conditions also make the next delivery a Free Hit. | ||
Wide Ball | Delivery judged too wide or high for the batter to reach, awarding an extra run. | |||
Free Hit | Protected delivery following any No ball in ICC limited-overs cricket, with the batter dismissible only by the same limited modes as a No ball. | If the Free Hit delivery is not legitimate because it is another No ball or a Wide, the Free Hit carries over until a legal delivery is bowled. | ||
Leg Bye LB | LB | Runs scored when the ball hits the batter's body (not the bat) and a run is completed with umpire approval. | ||
Byes B | B | Runs scored when the ball passes the batter without contact and the wicketkeeper fails to stop it. | ||
Short Run | Occurs when a batter turns for another run without making good their crease, reducing the total by one. | |||
Dead Ball | State when play is paused and no runs or dismissals can occur until the umpire calls play. | |||
Umpire's Call | DRS category where the on-field decision stands because ball-tracking returns a marginal result for impact or whether the ball would hit the wicket. | If a player review remains unchanged solely because of Umpire’s Call, ICC playing conditions classify it as unchanged and it does not count toward the innings review limit. | ||
Boundary Catch | Catch or save near the rope governed by whether a fielder is grounded inside or beyond the boundary when touching the ball. | The 2025 ICC playing-condition change requires a fielder who makes airborne contact beyond the boundary to land and remain wholly within the boundary, even if another fielder completes the play. | ||
Stop Clock | ICC over-rate mechanism requiring the fielding side to be ready to bowl the first ball of the next over within 60 seconds. | After two warnings in an innings, a third stop-clock breach brings a five-run penalty; ICC extended the white-ball mechanism to Tests in the 2025 playing-condition update. | ||
Run R | R | The basic unit of scoring: each time the two batters cross and reach the opposite crease, one run is added. | Batters can run one, two or three after a shot; boundaries add four or six without running. | |
Boundary | The edge of the playing area, usually marked by a rope; a ball reaching it scores four, or six if it clears it on the full. | In international cricket the boundary must be between 65 and 90 yards from the centre of the pitch. | ||
Four 4 | 4 | Four runs scored when the ball touches the ground and then reaches or crosses the boundary. | The umpire signals a four by waving an arm across the chest. | |
Six 6 | 6 | Six runs scored when the ball clears the boundary without touching the ground. | The umpire raises both arms above the head; in T20 sixes are counted as a headline statistic. | |
Over ov | ov | A set of six legal deliveries bowled by one bowler from one end; afterwards a different bowler bowls from the other end. | Wides and no-balls must be bowled again, so an over can contain more than six balls. | |
Wicket W | W | The set of three stumps and two bails at each end of the pitch; also each dismissal of a batter, so a side is all out after ten wickets. | Scores are read as runs for wickets: "250 for 4" means 250 runs with four batters out. | |
Pitch | The prepared strip in the middle of the ground, 22 yards (20.12 m) between the stumps and 10 feet (3.05 m) wide, where the ball is bowled. | Commentators read the pitch before play: a green pitch helps seam bowlers, a dry cracked one helps spinners. | ||
Popping Crease | The line 4 feet (1.22 m) in front of the stumps; a batter is safe only with bat or body grounded behind it, and the bowler’s front foot must land with some part behind it. | Run outs and stumpings are decided by whether the batter was behind this line when the bails came off. | ||
Appeal | The fielding side asking the umpire whether a batter is out, traditionally by calling "How’s that?"; umpires do not give a batter out without an appeal. | If the umpire says not out, an international side can still challenge with DRS. | ||
Decision Review System DRS | DRS | The system in international cricket that lets each side ask the third umpire to check an on-field decision with replays, ball tracking and edge detection; each side has a limited number of unsuccessful reviews. | A player signals a review with a T shape; if the result is umpire’s call, the original decision stands and the review is kept. | |
Wide Signal | Both arms extended horizontally indicating a delivery judged too wide. | |||
No-Ball Signal | Right arm extended horizontally with palm downward to indicate a no-ball. | |||
Bye Signal | One arm raised straight above the head to indicate byes. | |||
Leg Bye Signal | Raising a hand and tapping the raised knee to confirm leg byes. | |||
Out Signal | Index finger raised vertically to declare a batter dismissed. | |||
Four Signal | Umpire waves one arm back and forth at chest height to award four runs. | |||
Six Signal | Both arms lifted straight above the head to confirm six runs. | |||
Review Signal | Making a square gesture with both hands to request third-umpire review. | |||
Sight Screen | Large plain backdrop placed behind the bowler's arm to provide a clear sighting background for the batter. | |||
Cricket Bat | Willow blade with cane handle used by batters to strike and defend deliveries. | |||
Cricket Ball | Hard cork and string core encased in stitched leather halves forming the standard cricket ball. | |||
Stumps | Set of three vertical wooden posts forming the wicket that the bowler aims to hit. | |||
Bails | Two small wooden pieces balanced atop the stumps that must be dislodged to effect most dismissals. | |||
Batting Pads | Protective leg guards worn by batters to shield shins and knees from impact. | |||
Batting Gloves | Padded gloves with finger splits that cushion the hands while gripping the bat. | |||
Helmet | Head protector with hard shell and grill that shields batters and close fielders from high-speed impacts. | |||
Abdominal Guard | Molded cup worn inside the trousers to protect the groin area from direct strikes. | |||
Thigh Guard | Curved foam pad strapped around the upper leg to absorb blows on the front thigh. | |||
Arm Guard | Lightweight guard strapped to the forearm to shield against rising deliveries striking the arm. | |||
Chest Guard | Foam and plastic panel worn under the shirt to protect the rib cage and chest against short-pitched blows. | |||
Wicketkeeping Gloves | Specialized gloves with webbing and deep padding that help the keeper catch fast or erratic balls. | |||
Wicketkeeping Pads | Lighter, more flexible pads tailored for keepers to move freely while protecting shins behind the stumps. | |||
Helmet Grill | Detachable metal faceguard attached to helmets to shield the face without restricting vision. | |||
Scoreboard | Display structure showing runs, wickets, overs, and match information for players and spectators. | |||
Practice Net | Enclosed netted lane that allows players to train batting or bowling safely without retrieving the ball far. | |||
Nightwatchman | Lower-order batter sent near stumps to shield top-order players from difficult late conditions. | Common in Tests when light fades or the ball reverses sharply at day's end. | ||
Follow-on | Option in a two-innings match for the side that batted first and leads by the required margin to make the opposition bat again immediately. | MCC Law 14 sets the lead at 200 runs in matches of 5 days or more, 150 in 3- or 4-day matches, 100 in 2-day matches, and 75 in 1-day matches; once notified, the decision cannot be changed. | ||
DLS Method DLS | DLS | ICC-adopted method used to fairly calculate revised targets and winners in limited-overs matches interrupted by inclement weather or lost time. | DLS recalculates totals from resources such as overs remaining and wickets lost, producing a revised target or par score after interruptions. | |
Declaration | When a captain voluntarily ends a team's innings to pursue a result in multi-day cricket. | Strategic timing considers lead size, remaining time, pitch wear, and weather forecasts. | ||
Innings Break | Official interval between innings allowing teams to rest, strategize, and switch roles. | In limited-overs cricket often lasts 10 minutes; in Tests includes lunch and tea intervals. | ||
Drinks Break | Short scheduled pause during sessions for hydration and tactical conversations. | Occurs midway through limited-overs innings and once per session in Tests under hot conditions. | ||
Batting Collapse | Rapid fall of multiple wickets causing a team's innings to unravel. | Often triggered by swing spells, spin bursts, or scoreboard pressure in chases. | ||
Partnership | Runs added by two batters together between dismissals, reflecting control of the innings. | Measured by commentators to highlight rebuilding phases or decisive stands. | ||
Innings inns | inns | A side’s turn to bat; it ends when ten batters are out, the overs run out or the captain declares. Limited-overs matches give each side one innings, Tests up to two. | The word is the same in singular and plural: "the first innings", "both innings". | |
Toss | The coin toss before the match: the home captain tosses, the visiting captain calls, and the winner chooses whether to bat or bowl first. | Pitch and weather drive the choice: dew in night matches often pushes captains to bowl first. |
The dataset groups cricket entries from batting, bowling, fielding, dismissals, match formats, umpire signals, and analytics. It is built for lookup while watching Test, ODI, T20, or The Hundred coverage, not for calculating live match state.
Use the search box for English terms, localized labels, abbreviations, aliases, or keywords. Category filters narrow the table to shots, bowling variations, rules, signals, or match context, and deep links can point directly at a matched entry.
This page summarizes maintained reference data and source notes, but tournament playing conditions can differ by format and season. For disputes, scoring, eligibility, fantasy scoring, or professional use, confirm the current MCC, ICC, competition, or broadcaster rules.
Common questions and answers about this topic.
Start with the basics lesson to learn scoring, overs, dismissals and umpiring. Follow a match scene or select a numbered ground marker to connect the explanation with relevant terms. You can also search English or translated names, abbreviations such as LBW and ODI, and listed aliases, then filter by category. Deep links open specific entries for sharing.
An Over contains 6 valid deliveries by a bowler from one end; the next over is bowled by a different bowler from the other end. Wides and no-balls do not count toward those 6. An overs figure of 12.4 means 12 completed overs plus 4 valid balls, not a decimal. Wicket means the 3 stumps with 2 bails, or a batter's dismissal. In standard 11-player cricket, losing 10 wickets ends the side's innings.
LBW means Leg Before Wicket. Hitting a leg alone is not enough. The ball must not be a no-ball, must not have touched the bat first, and must be judged to have hit the wicket without the body blocking it. Where it pitches and hits the body also matters, including whether the batter genuinely tried to play it. Check MCC Law 36 for the full conditions.
Test Cricket is the long format, generally played over up to five days with up to two innings per side. One Day International (ODI) normally allows 50 overs per side, while Twenty20 (T20) normally allows 20. ODI and T20 each have one innings per side. Shorter Test variants and weather-reduced matches exist, so check the competition's playing conditions for the actual limits.
Batting Strike Rate (SR) measures runs scored per 100 balls faced. Bowling Economy Rate (Econ) measures runs charged to the bowler per over bowled. Higher batting SR means faster scoring; lower bowling economy means fewer runs conceded per over. These describe different roles, so their values cannot be compared directly. See the statistics entries for each definition.
This is a terminology reference, not an official umpiring or scoring tool. It explains terms rather than calculating live scores, DRS outcomes or fantasy points. For disputes or formal use, check the current MCC Laws, ICC playing conditions and the relevant competition or broadcaster rules. Rules can differ by format and season.
This tool's data is compiled from the authoritative sources below.
Data last maintained