Category
TermAbbreviationCategoryDescriptionUsage & Notes
And-One
Offensive Plays
Field goal made while being fouled, granting one extra free throw.
Often shouted after finishing through contact; recorded as a made basket plus one free throw.
Buzzer Beater
Offensive Plays
Shot released before the game or period buzzer that still counts if it goes in.
Counts as long as the ball leaves the hand in time and often becomes a game-winning highlight.
Fast Break
Offensive Plays
Quick offensive push in transition before the defense is set.
Sparked by steals or long rebounds to create high percentage looks at the rim.
Cut
Offensive Plays
Quick off-ball move toward the rim or open space to receive a pass.
Punishes defenders who overplay passing lanes; backdoor cuts generate easy layups.
Drive-and-Kick
Offensive Plays
Ball handler drives to collapse the defense then kicks the ball to an open teammate.
Creates rhythm catch-and-shoot chances around the arc and forces scramble rotations.
High-Low Action
Offensive Plays
High-post passer feeds a teammate sealing deep near the rim.
Punishes fronting defenses and highlights the size advantage of two-big lineups.
Crossover
Offensive Plays
Sharp dribble switching the ball from one hand to the other to shift the defender.
Creates driving lanes, especially when timed with hesitation moves or screens.
Dribble HandoffDHO
Offensive Plays
Ball handler dribbles toward a teammate and hands the ball off while screening the defender.
Creates downhill momentum for shooters and keeps the defense chasing in motion offenses.
Staggered Screen
Offensive Plays
Two or more screens set sequentially to free a cutter or shooter.
Forces defenders to navigate traffic and is common in playbook entries for shooters.
Flare Screen
Offensive Plays
Screener angles a pick away from the ball so the receiver fades toward the wing for a shot.
Counters aggressive help on shooters and pairs well with pick-and-roll misdirection.
Elevator Doors
Offensive Plays
Two screeners start apart then close together after a cutter passes through, sealing the defender.
Designed to free shooters for quick catch-and-shoot looks at the top of the arc.
Box Out
Defensive Concepts
Using body positioning to seal an opponent away from the rim and secure rebounding space.
Initiated the instant a shot is released to gain inside leverage before pursuing the ball.
Closeout
Defensive Concepts
Sprinting from help position to challenge a shooter while slowing down into a balanced stance.
Used to contest perimeter attempts without giving up straight-line drives.
Help Defense
Defensive Concepts
Secondary defenders rotate from the weak side to stop dribble penetration or protect the rim.
Activated when the on-ball defender is beaten and relies on early communication to recover.
On-Ball Pressure
Defensive Concepts
Aggressively guarding the ball handler to disrupt dribble rhythm and vision.
Sets the tone at the point of attack, often used to burn clock or force turnovers.
Off-Ball Denial
Defensive Concepts
Positioning between an opponent and the ball to take away the passing lane before the catch.
Applied to star scorers or shooters to delay set actions and force backdoor cuts.
Rim Protection
Defensive Concepts
Defending the basket area through shot blocks, vertical contests, and deterring layups.
Anchors the back line of defense and allows perimeter players to pressure the ball.
Switch Defense
Defensive Concepts
Exchanging defensive assignments on screens or cuts to stay in front of the ball.
Common in switching lineups to neutralize pick-and-roll mismatches.
Hedge and Recover
Defensive Concepts
The screener’s defender steps out to impede the ball handler before retreating to their assignment.
Effective against elite pull-up guards while still protecting against rolls.
Drop Coverage
Defensive Concepts
Pick-and-roll scheme where the big retreats toward the paint to guard the rim and roller.
Concedes pull-up jumpers but limits lobs, drives, and foul trouble for bigs.
Blitz Coverage
Defensive Concepts
Sending two defenders aggressively at the ball handler off a screen to force the ball out.
Utilized versus elite creators, requiring quick rotations behind the trap.
Ice Coverage
Defensive Concepts
Side pick-and-roll tactic that angles the ball handler away from the middle and toward the baseline help.
Keeps the action on one side, allowing the weak side to stay home on shooters.
Top Lock
Defensive Concepts
Positioning above a shooter to take away coming off a screen and forcing backdoor cuts.
Ideal against pin-down actions for elite shooters when rim protection is ready behind.
Weak-Side Rotation
Defensive Concepts
Coordinated movement of backline defenders filling open spots after help is provided.
Prevents open threes and layups when the defense scrambles out of traps or help situations.
Stunt and Recover
Defensive Concepts
A quick jab step toward the ball to deter penetration before sprinting back to the shooter.
Used by wing defenders to buy time for help without abandoning perimeter threats.
Tag the Roller
Defensive Concepts
Weak-side defender momentarily checks the rolling screener to slow the pass until the big recovers.
Essential in pick-and-roll coverage that sends help from the weak side.
Dig
Defensive Concepts
Quick reach by a perimeter defender into the post or driving lane to knock the ball loose.
Timed to avoid fouls while bothering post-ups and slowing downhill attackers.
Nail Help
Defensive Concepts
A defender stationed at the free-throw line area ready to stop drives through the middle.
Critical in gap-heavy schemes like pack line to cut off straight-line drives.
Scram Switch
Defensive Concepts
A quick off-ball switch to remove a smaller defender from a post mismatch before the entry pass.
Allows switching teams to survive post-up hunting without giving up easy seals.
X-Out Rotation
Defensive Concepts
Two defenders cross paths like an “X” to cover corner and wing shooters after help.
Key scramble technique out of help situations in modern NBA spacing.
Pack Line Defense
Defensive Concepts
Man-to-man system with defenders sagging inside an imaginary arc to wall off drives.
Popular in college and adapted to slow heavy rim attacks while protecting against kick-out threes.
Full-Court Press
Defensive Concepts
Applying defensive pressure across the entire court immediately after a change of possession.
Used to speed up opponents, create turnovers, or shift momentum.
Trap Defense
Defensive Concepts
Coordinated double-team that cuts off escape routes to force turnovers or hurried decisions.
Common along sidelines or corners where the boundary acts as a third defender.
Take a Charge
Defensive Concepts
Establishing legal guarding position and absorbing contact to earn an offensive foul.
Momentum-changing play that flips possession and racks up fouls on attackers.
Verticality
Defensive Concepts
Defensive principle allowing shot blockers to jump straight up without fouling if arms stay vertical.
Teaches bigs to contest at the rim without swiping down or leaving their cylinder.
Shell Drill
Defensive Concepts
Practice drill that teaches positioning, help, and rotations in man-to-man defense.
Run daily to build communication habits and drill game-speed rotations.
Box Set
Game Strategy
Half-court alignment with four players at the lane lines forming a box to spring cutters or screens.
Creates misdirection on baseline out-of-bounds plays and quick hitters at the start of possessions.
Chicago Action
Game Strategy
Off-ball pin-down that flows directly into a dribble handoff for the same shooter.
Creates downhill momentum and stresses help defenders guarding the handoff.
Delay Series
Game Strategy
Five-out spacing where the trailing big initiates dribble handoffs and reads from the top of the floor.
Delays early actions to let guards use back cuts and split cuts once the defense relaxes.
Double Drag
Game Strategy
Transition ball screen sequence using two staggered screeners to free the handler.
Used early in the clock to attack drop coverage or switch defenses before they are set.
Dribble-Drive MotionDDM
Game Strategy
Four-out offense emphasizing continuous dribble attacks and kick-out reads.
Punishes sagging defenders and builds drive-and-kick rhythm for attacking closeouts.
Elevator Screen
Game Strategy
Two screeners close together like elevator doors after a shooter cuts between them.
Freezes trail defenders and produces clean catch-and-shoot looks from the top.
Flex Offense
Game Strategy
Continuity offense built on baseline flex cuts and down screens exchanging roles.
Levels the floor for teams needing structure and constant movement to free cutters.
Floppy Action
Game Strategy
Shooter starts under the rim and chooses either side of staggered screens to pop free.
Provides variety in after-timeout plays and lets scorers read how defenders chase.
Ghost Screen
Game Strategy
Screen appears to be set before the screener slips out without contact to confuse switches.
Ideal versus switch-heavy defenses that pre-rotate to ball screens.
Hammer Action
Game Strategy
Baseline drive paired with a weak-side flare screen that frees a corner three.
Counters aggressive help defenders who tag the roller from the weak-side corner.
Horns Set
Game Strategy
Half-court alignment placing two bigs at the elbows with guards spaced on the wings.
Flows into pick-and-rolls, high-low looks, or handoffs based on the point guard's read.
IsolationISO
Game Strategy
Spacing the floor to give a creator room to attack one defender without help.
Called when a mismatch or foul target is identified late in the clock.
Iverson Cut
Game Strategy
Guard sprints across the free-throw line using parallel screens to receive the ball on the wing.
Sets up wing isolations, pick-and-rolls, or quick post entries out of baseline inbound plays.
Motion Offense
Game Strategy
Free-flowing system built on constant cuts, screens, and reads without set plays.
Maximizes ball movement for teams with multiple decision-makers and interchangeable roles.
1-4 High Set
Game Strategy
Alignment with one guard up top and four teammates across the free-throw line extended.
Opens backdoor cuts, high-low entries, and quick ball screens from a symmetrical look.
Pick-and-PopPnP
Game Strategy
Screener steps into a ball screen then pops to perimeter space for a jumper.
Forces big defenders to chase shooters and opens driving lanes for guards.
Pick-and-RollPnR
Game Strategy
Ball handler uses a teammate's screen to pressure the defense before attacking or passing.
Core half-court action to create mismatches, collapse coverage, and trigger rotations.
Pistol Action
Game Strategy
Two-guard action combining a dribble handoff into an immediate ball screen at the wing.
Triggers quick-hitting pick-and-rolls in early offense before the defense is organized.
Princeton Offense
Game Strategy
Read-based system featuring high-post handoffs, backdoor cuts, and spacing discipline.
Controls tempo for teams that value patience and punishes overplays with timely cuts.
Short Roll
Game Strategy
Screener stops around the free-throw line to receive a pass instead of rolling to the rim.
Counters traps by letting bigs facilitate floaters, kick-outs, or high-low passes.
Spain Pick-and-RollSpain PnR
Game Strategy
Three-player pick-and-roll where a back screen is set on the roll defender after the initial screen.
Attacks drop coverage and miscommunication by stacking two screens at the point of attack.
Spread Pick-and-Roll
Game Strategy
Pick-and-roll run with four shooters spaced outside the arc to stretch help defenders.
Maximizes drive-and-kick lanes for ball handlers who thrive against collapsed coverage.
Split Cut
Game Strategy
Two perimeter players cross or screen each other after a post entry to shake their defenders.
Key trigger in post offenses to generate open threes or slips when defenders overhelp.
Stagger Screens
Game Strategy
Series of two or more screens set at slight angles so the cutter navigates a staggered path.
Popular in transition or after-timeout plays to shake free shooters curling or fading.
Triangle Offense
Game Strategy
Spacing concept forming a sideline triangle with a two-man game on the weak side.
Balances post touches, cuts, and spacing to read double teams against wing entries.
Two-for-One
Game Strategy
End-of-period strategy aiming for two offensive trips before the opponent gets one.
Requires a quick shot with around 35-40 seconds left to preserve the last possession.
Zipper Action
Game Strategy
Cutter starts on the block and runs vertically off a screen to the top to receive the ball.
Sets up entries into pick-and-roll, post touches, or secondary actions from the top.
Zoom Action
Game Strategy
Pin-down screen that flows into a dribble handoff on the wing, keeping the defender chasing.
Useful against switch or top-lock coverage to keep shooters in motion toward the rim.
Rim Protector
Roles & Personnel
Player who specializes in contesting shots at the basket.
Anchors the defense by blocking or altering attempts near the rim.
Three-and-D3&D
Roles & Personnel
Wing who combines reliable three-point shooting with perimeter defense.
Spaces the floor while guarding top perimeter threats.
Sharpshooter
Roles & Personnel
Player known for exceptional shooting accuracy, especially from distance.
Runs off screens or spots up to stretch defenses and punish rotations.
Slasher
Roles & Personnel
Player who excels at attacking the basket off the dribble.
Pressures the rim to collapse defenses and create kick-out looks.
Microwave Scorer
Roles & Personnel
Bench scorer who heats up quickly and produces points in bunches.
Enters to change momentum with aggressive shot-making.
Floor General
Roles & Personnel
Primary ball handler who directs teammates and controls tempo.
Calls sets, reads the defense, and ensures the offense flows smoothly.
Two-Way Player
Roles & Personnel
Contributor who impacts games on both offense and defense.
Trusted to stay on the floor late thanks to versatility and balance.
Lockdown Defender
Roles & Personnel
Specialist assigned to neutralize the opponent's best scorer.
Takes tough assignments, fights through screens, and dictates matchups.
Glue Guy
Roles & Personnel
Role player who ties units together with hustle, screening, and smart play.
Fills gaps, communicates on defense, and keeps possessions moving.
Rim Runner
Roles & Personnel
Big who sprints the floor and dives to the rim for lobs and finishes.
Rewards guards for push-ahead passes and pressures defenses in transition.
Pick-and-Roll Ball Handler
Roles & Personnel
Creator who initiates pick-and-roll actions and reads multiple coverages.
Manipulates screens to create advantages for scorers and roll partners.
Pick-and-Roll Roll Man
Roles & Personnel
Screener who dives toward the rim after setting picks to finish or make reads.
Forces rotations by rolling hard, freeing shooters and short-roll passes.
Post-Up Specialist
Roles & Personnel
Big who scores efficiently with back-to-the-basket moves on the block.
Draws double teams, slows tempo, and creates inside-out opportunities.
Glass Cleaner
Roles & Personnel
Player who dominates the rebounding battle on both ends of the floor.
Extends possessions with offensive boards and finishes stops with rebounds.
Enforcer
Roles & Personnel
Physical presence who deters cheap shots and protects teammates.
Sets tone with hard screens, quick fouls, and vocal leadership on toughness.
Sixth Man
Roles & Personnel
Top reserve who provides starter-level impact off the bench.
Often leads the second unit's scoring, pace, and closing minutes.
Closer
Roles & Personnel
Go-to option trusted to score or create in late-game situations.
Handles isolation sets, late-clock plays, and closing free throws.
Franchise Player
Roles & Personnel
Elite player around whom the organization builds its long-term identity.
Sets culture, anchors game plans, and carries primary production every night.
PointsPTS
Advanced Stats
Total points a player or team records through made field goals and free throws.
Primary measure of scoring output and foundation for per game averages.
ReboundsREB
Advanced Stats
Missed shots that a player or team secures to control possession.
Split into offensive and defensive totals and tied directly to possession battles.
Offensive ReboundOREB
Advanced Stats
Rebound secured by the shooting team to extend the same possession.
Generates second chance points and rewards activity on the glass.
Defensive ReboundDREB
Advanced Stats
Rebound collected by the defending team to end the opponent possession.
Triggers transition chances and prevents second chance scoring.
AssistAST
Advanced Stats
Pass ruled by the statistician to lead directly to a made basket.
Highlights playmaking value and feeds ratios such as assist to turnover.
StealSTL
Advanced Stats
Legal takeaway by a defender that ends the opponent possession.
Often sparks transition offense and is tracked for individual and team pressure.
BlockBLK
Advanced Stats
Defender deflects a shot on its path to the rim without committing a foul.
Anchors rim protection and can ignite fast breaks after the stop.
TurnoverTOV
Advanced Stats
Possession lost before a shot because of an error or violation.
Reduces offensive efficiency and factors into assist to turnover analysis.
Field Goal MadeFGM
Advanced Stats
Any successful two or three point shot from the floor excluding free throws.
Paired with attempts to judge volume and forms the numerator of field goal percentage.
Field Goal AttemptFGA
Advanced Stats
Shot taken from the floor that would count as a field goal if it goes in.
Shows shooting volume and provides the denominator for field goal percentage.
Field Goal PercentageFG%
Advanced Stats
Ratio of made field goals to attempts showing overall shooting accuracy.
Allows quick comparison of efficiency among scorers regardless of volume.
Three Point Field Goal3PM
Advanced Stats
Made shot taken from beyond the three point arc worth three points.
Central to modern spacing strategies and charted separately from other makes.
Three Point Percentage3P%
Advanced Stats
Made three pointers divided by attempts showing long range accuracy.
Key gauge for floor spacing threats and shooting specialists.
Free Throw MadeFTM
Advanced Stats
Successful unguarded shot from the free throw line worth one point.
Indicates ability to capitalize on fouls drawn and close games late.
Free Throw PercentageFT%
Advanced Stats
Share of made free throws out of attempts reflecting reliability at the line.
Critical late game indicator and part of true shooting calculations.
Minutes PlayedMIN
Advanced Stats
Total time a player spends on the court during game action.
Indicates coaching trust load management and context for per minute metrics.
Games PlayedGP
Advanced Stats
Number of games in which a player appears for any amount of time.
Baseline durability number and qualifier for rate based leaderboards.
Points Per GamePPG
Advanced Stats
Average points scored divided by games played measuring consistent production.
Headline scoring metric for leaderboards awards and historical comparisons.
Rebounds Per GameRPG
Advanced Stats
Average rebounds per contest calculated by dividing totals by games played.
Key indicator for rebound leaders and roster construction around interior play.
Assists Per GameAPG
Advanced Stats
Average assists a player distributes each game by dividing totals by appearances.
Benchmarks playmakers in award races and offensive scheme evaluation.
Double Double
Advanced Stats
Player posts double digits in two statistical categories within one game.
Typical combinations pair points with rebounds or assists to show balance.
Triple Double
Advanced Stats
Player records double digits in three statistical categories in a single game.
Most often involves points rebounds and assists highlighting all around impact.
Usage RateUSG%
Advanced Stats
Estimate of possessions ending with a player via shots free throws or turnovers.
Shows how much of the offense flows through the player regardless of minutes.
True Shooting PercentageTS%
Advanced Stats
Efficiency metric that blends field goals three pointers and free throws into one rate.
Adjusts for shot value to compare scorers on equal footing across roles.
Effective Field Goal PercentageeFG%
Advanced Stats
Adjusts field goal percentage by giving made threes extra value for weighting.
Formula balances two and three point attempts to compare overall shooting efficiency.
Free Throw RateFTr
Advanced Stats
Compares free throw attempts to field goal attempts to capture rim pressure.
Higher rates signal relentless drives and help project foul drawing ability.
Player Efficiency RatingPER
Advanced Stats
John Hollinger's per minute productivity metric normalized so league average equals fifteen.
Summarizes box score impact into one number for quick cross positional comparisons.
Plus Minus+/-
Advanced Stats
Score differential while a player is on the floor tracking team impact.
Useful in lineup analysis though influenced by teammates and opponents.
Box Plus MinusBPM
Advanced Stats
Estimates player impact per one hundred possessions relative to league average using box score data.
Positive BPM signals above average production after adjusting for position and pace.
Offensive RatingORtg
Advanced Stats
Points produced per one hundred possessions for a player or team on offense.
Higher numbers reflect efficient scoring and are compared against defensive rating for net value.
Defensive RatingDRtg
Advanced Stats
Points allowed per one hundred possessions for a player or team.
Lower ratings indicate stronger defense and combine with offensive rating to form net rating.
Net RatingNetRtg
Advanced Stats
Difference between offensive and defensive rating showing point margin per one hundred possessions.
Positive values mark lineups that outscore opponents after pace adjustments.
Pace
Advanced Stats
Number of possessions a team uses per forty eight minutes of play.
Higher pace implies faster tempo and more total possessions to generate stats.
Player Impact EstimatePIE
Advanced Stats
NBA tracking metric that divides a player's positive contributions by total events in the game.
Provides quick context for single game performance especially on NBA.com dashboards.
Game Score
Advanced Stats
John Hollinger formula that summarizes a single game box score into one rating.
Useful for comparing standout performances quickly without advanced tracking.
Win SharesWS
Advanced Stats
Basketball Reference metric estimating how many wins a player adds through offense and defense.
Useful for season long value discussions but dependent on team success and minutes.
Win Shares Per 48 MinutesWS/48
Advanced Stats
Rate version of win shares dividing by playing time to enable minute neutral comparisons.
Helps spotlight high impact reserves and allows cross era efficiency checks.
Value Over Replacement PlayerVORP
Advanced Stats
Box plus minus based estimate of how many wins a player adds versus a replacement level option.
Supports MVP debates by translating overall impact into wins above replacement.
Hack-a
Rules & Situations
Intentional foul on a poor free throw shooter to send them to the line.
Used to disrupt rhythm or exploit a low percentage at the stripe.
Hand-Checking
Rules & Situations
Using hands or forearms to impede a ball handler's movement on the perimeter.
Once legal, now restricted by NBA rules to encourage freedom of movement.
Traveling Violation
Rules & Situations
Illegal movement of the pivot foot or taking extra steps without dribbling.
Called to prevent players from gaining an unfair advantage while holding the ball.
Double Dribble
Rules & Situations
Restarting the dribble after picking up the ball or dribbling with both hands simultaneously.
Ensures that once a player ends their dribble they must pass or shoot before moving again.
Carrying Violation
Rules & Situations
Illegally turning the hand under the ball or pausing it in the palm while dribbling.
Keeps dribblers from gaining extra control or hesitation advantages.
Goaltending
Rules & Situations
Touching a shot on its downward flight or after it contacts the backboard while above the rim.
Awards the basket to the offense to protect legitimate scoring attempts.
Basket Interference
Rules & Situations
Touching the ball while it is on the rim or contacting the basket or net in a way that affects the shot.
Prevents players from manipulating shots while the ball is in the cylinder.
Defensive Three-Second Violation
Rules & Situations
A defender stays in the paint without closely guarding an opponent for more than three seconds.
Results in a technical free throw and maintains offensive possession to preserve spacing.
Offensive Three-Second Violation
Rules & Situations
An offensive player stays in the lane for more than three seconds while their team controls the ball.
Keeps the lane unclogged to promote movement and balanced spacing on offense.
Eight-Second Violation
Rules & Situations
The offense fails to advance the ball across midcourt within eight seconds after gaining possession.
Forces teams to initiate offense promptly and discourages stalling in the backcourt.
Backcourt Violation
Rules & Situations
Occurs when the offense returns the ball to the backcourt after establishing frontcourt control.
Prevents teams from retreating to avoid pressure once they have advanced the ball.
Shot Clock Violation
Rules & Situations
The offense fails to attempt a shot that hits the rim before the shot clock expires.
Enforces tempo by requiring timely attempts during each possession.
Five-Second Inbound Violation
Rules & Situations
The inbounder fails to release the pass within five seconds of receiving the ball from the referee.
Ensures the ball is put in play quickly to avoid stalling on inbound situations.
Five-Second Closely Guarded Violation
Rules & Situations
A player holding the ball is closely guarded and fails to pass, shoot, or drive within five seconds.
Used primarily in frontcourt situations to prevent players from stalling under heavy pressure.
Kicked Ball Violation
Rules & Situations
Illegally kicking or striking the ball with the foot or leg to gain an advantage.
Stops play and resets the shot clock to prevent defensive disruptions with the leg.
Lane Violation
Rules & Situations
Occurs during a free throw when a player enters the lane too early or steps on the lane line illegally.
Ensures fair rebounding opportunities by timing entry into the lane correctly.
Point GuardPG
Player Positions
Lead playmaker who directs offensive sets, handles the ball most, and keeps the tempo organized.
Brings the ball up, initiates pick-and-roll actions, and ensures teammates are in the right spots.
Shooting GuardSG
Player Positions
Perimeter-oriented scorer relied on for outside shooting, slashing, and secondary playmaking.
Uses off-ball screens for jumpers, spaces the floor, and attacks closeouts to score.
Small ForwardSF
Player Positions
Versatile wing who balances scoring, perimeter defense, and secondary playmaking on both ends.
Attacks mismatches, defends multiple positions, and acts as a connector in transition and half court.
Power ForwardPF
Player Positions
Frontcourt player who mixes interior physicality with face-up scoring, screening, and rebounding duties.
Sets solid screens, seals defenders, crashes the glass, and finishes around the rim or mid-range.
CenterC
Player Positions
Tallest interior anchor who protects the rim, controls the glass, and scores through post play or rolls.
Patrols the paint, drops or switches in pick-and-roll coverage, and finishes lobs or post touches.
Combo GuardCG
Player Positions
Guard capable of toggling between point guard playmaking and shooting guard scoring duties depending on lineup needs.
Shares ball-handling, initiates offense when needed, and slides off-ball to finish plays or space the floor.
Point ForwardPFwd
Player Positions
Forward who handles primary creation duties by initiating offense and setting up teammates despite frontcourt size.
Grabs rebounds to push the break, orchestrates half-court sets, and exploits mismatches with vision and size.
SwingmanSW
Player Positions
Perimeter player versatile enough to alternate between shooting guard and small forward responsibilities.
Guards multiple perimeter assignments, spaces the floor, and adapts to matchup-driven rotations.
Stretch FourS4
Player Positions
Power forward who extends beyond the arc to space the floor while still offering size for rebounding and defense.
Spots up beyond the arc, runs pick-and-pop actions, and drags rim protectors away from the paint.
Stretch FiveS5
Player Positions
Center capable of reliable perimeter shooting, opening driving lanes while still protecting the rim and rebounding.
Trails in transition for threes, pops after screens, and alternates between perimeter spacing and paint defense.
Small-Ball CenterSBC
Player Positions
Undersized center used in smaller lineups to add speed, switching defense, and ball movement at the five spot.
Switches onto guards, pushes the pace after rebounds, and spaces the floor with short rolls or perimeter touch passes.
Two-Way WingTWW
Player Positions
Wing player trusted to both guard top perimeter assignments and provide consistent spacing or scoring.
Takes toughest wing assignments, rotates decisively, and spots up or cuts to finish plays offensively.
Rim-Running BigRRB
Player Positions
Athletic center or power forward who sprints the floor, dives hard in pick-and-roll, and pressures the rim as a lob target.
Fills the lane in transition, sets high screens, finishes lobs, and collapses defenses with vertical spacing.
Stretch WingSWg
Player Positions
Wing player whose primary value is high-volume perimeter shooting that widens driving lanes and supports spacing.
Spots up in the corners or wings, relocates for catch-and-shoot looks, and punishes help defense.
Personal FoulPF
Foul Types
Standard illegal contact against an opponent that is charged to the individual player.
Counts toward disqualification at six personals and toward the team foul limit each period。
Team FoulTFls
Foul Types
Accumulated personal fouls by a team within a period that determine when the opponent enters the bonus。
After the fifth team foul in a quarter (second in overtime) most non-shooting fouls grant free throws。
Double Foul
Foul Types
Personal fouls assessed to opponents on the same play for simultaneous illegal contact。
No free throws are awarded and the ball is returned to the team in control or by jump ball if neither had possession。
Shooting Foul
Foul Types
Defensive foul committed while the shooter is in the act of releasing a shot。
Awards two or three free throws, or an and-one chance if the basket is made。
Blocking Foul
Foul Types
Defender fails to establish legal guarding position before contact with the ball handler。
Common block or charge judgment; adds free throws once the defense is in the bonus。
Charging Foul
Foul Types
Offensive player barrels into a defender who has established legal guarding position。
Results in an offensive turnover with no free throws unless the defense is already in the bonus。
Offensive FoulOF
Foul Types
Illegal contact by the team in control of the ball, such as charges, push-offs, or illegal screens。
Always results in a turnover; free throws are only awarded if the defense is already in the bonus。
Loose Ball Foul
Foul Types
Contact foul that occurs while both teams are scrambling for a free ball that neither controls。
Frequently called during rebounding battles or long loose-ball chases and counts as a common foul。
Over-the-Back Foul
Foul Types
Illegal contact when a player reaches over the back of an opponent to grab a rebound or loose ball。
Whistled as a common foul that often puts the offending team closer to the bonus。
Reach-In Foul
Foul Types
Personal foul called when a defender slaps or grabs at the ball handler’s arms or body from the side or behind。
Usually assessed on perimeter defense and accumulates like any common foul。
Hand-Check Foul
Foul Types
Illegal use of the hands to impede a ball handler’s movement on the perimeter after the first touch。
Enforced tightly to promote offensive freedom and typically counts as a common foul。
Illegal Screen
Foul Types
Offensive player sets a screen without giving space or while still moving into the defender’s path。
Results in a turnover and is tracked as an offensive personal foul on the screener。
Clear Path FoulCPF
Foul Types
Personal foul from behind or the side in transition when no defender is ahead of the ball handler。
Results in two free throws plus possession and can also erase a made basket by the offending team。
Transition Take Foul
Foul Types
Stopping a fast break from behind or the side without making a legitimate play on the ball。
Since 2022-23 it yields one free throw for any player plus retained possession to encourage transition play。
Away-From-The-Play FoulAFTP
Foul Types
Intentional foul committed away from the ball before the inbound pass is released。
Awards one free throw to any player plus the ball, discouraging late-game grabbing on inbound plays。
Flagrant 1FF1
Foul Types
Unnecessary contact that the officials judge as non-excessive, allowing the player to remain in the game。
Penalized with two free throws for the offended player plus team possession and counts toward flagrant totals。
Flagrant 2FF2
Foul Types
Unnecessary and excessive contact considered hostile or dangerous, triggering an automatic ejection。
Results in two free throws plus possession for the opponent and the committing player is disqualified。
Flagrant FoulFF
Foul Types
Category for excessive or unnecessary contact that is classified by level as Flagrant 1 or Flagrant 2。
Always awards free throws and possession to the opponent, with level two adding an automatic ejection。
Technical FoulTF
Foul Types
Administrative foul assessed for unsportsmanlike conduct, bench decorum issues, or procedural violations。
Results in one free throw for the opponent and counts toward ejection if a player or coach accumulates two。
Double Technical FoulDouble T
Foul Types
Simultaneous technical fouls called on opposing players, coaches, or benches stemming from the same incident。
No free throws are taken and each technical counts toward the individual’s disqualification total。
Punching Foul
Foul Types
Serious personal foul assessed when a player throws a punch, whether or not it makes contact。
Results in immediate ejection, potential suspension, and free throws plus possession for the opponent。
Paint
Court Zones
Rectangular lane in front of the hoop governed by three-second rules.
Post players operate here while defenses collapse to protect it.
Restricted Area
Court Zones
Semi-circle under the rim where defenders cannot draw charges.
Guides block/charge rulings on drives to the basket.
Nail
Court Zones
Midpoint on the free-throw line marked by a nail securing the court.
Common help-defense spot and reference for offensive spacing in NBA schemes.
Perimeter
Court Zones
Area outside the lane extending to and beyond the three-point arc.
Guards and wings space here for catch-and-shoot chances and drives.
Three-Point Line3PT Line
Court Zones
Arc that designates shots worth three points in NBA play.
Stepping on the line converts attempts into two points and impacts spacing.
Baseline
Court Zones
Endline running underneath each basket on the court.
Teams inbound from here after made baskets and run set plays along it.
Backboard
Court Zones
Rectangular board behind the rim that provides a surface for bank shots.
Holds the rim, supports the shot clock, and serves as a visual target for layups.
Free-Throw Line
Court Zones
Line 15 feet from the backboard where free throws are attempted.
Also called the charity stripe; dictates spacing for elbow sets and inbounds plays.
Half-Court Line
Court Zones
Divides the court into frontcourt and backcourt and determines over-and-back violations.
Used for eight-second violations and as the pressing line in defensive schemes.
Sideline
Court Zones
Boundary lines running the length of the court on each side.
Teams inbound from here, and players must stay inbounds while dribbling up the floor.
Dunker Spot
Court Zones
Baseline area beside the paint where cutters wait for dump-off passes.
Provides easy dump-offs when help rotates and keeps the rim defense honest.
Center Circle
Court Zones
Circular marking at midcourt where games start with the opening tip.
Officials and jumpers line up here for the opening tip and overtime restarts.
Free Throw Circle
Court Zones
Full circle around the free-throw line defining lane spaces during free throws.
Players must remain in their assigned lane spaces until the shooter releases the ball.
Elbow
Court Zones
Junction of the free-throw line and lane line on either side of the key.
Common spot for dribble handoffs, pick-and-pops, and zone flashes.
Low Block
Court Zones
Rectangular markers on each lane line near the basket used for positioning.
Post players seal here for entries and rebounders line up on free throws.
Low Post
Court Zones
Area along the lane close to the rim where bigs operate with their back to the basket.
Teams post up scorers here to draw doubles, collapse defenses, and create kick-outs.
High Post
Court Zones
Area around the free-throw line and nail where forwards face up to initiate offense.
Used in high-low actions, elbow series, and zone flashes to exploit midrange gaps.
Top of the Key
Court Zones
Perimeter spot centered above the free-throw arc where offenses initiate sets.
Ball-handlers call plays here, use high screens, and flow into pick-and-roll action.
Wing
Court Zones
Perimeter lanes between the top of the key and the corners on both sides of the floor.
Spot-up shooters space here while cutters attack from the slot into the lane.
Corner
Court Zones
Tight spaces where the baseline meets the sideline beyond the three-point arc.
Corner specialists stretch defenses and give drivers a short kick-out option.
Frontcourt
Court Zones
Half of the court where a team’s basket is located while it is on offense.
Offenses must establish control here within eight seconds to avoid a violation.
Backcourt
Court Zones
Half of the court opposite a team’s basket where possessions begin after securing the ball.
Teams inbound here after made baskets and must avoid backcourt violations once they cross midcourt.
Bank Shot
Signature Moves
Shot that strikes the backboard before dropping through the rim.
Common from the wings and on floaters; shooters may call “bank” to signal glass.
Eurostep
Signature Moves
Two-step gather that shifts laterally to evade rim protectors.
Popular finish popularized by Manu Ginóbili, now common on downhill drives.
Jump Shot
Signature Moves
Shooter elevates off the floor before releasing the ball.
Foundation of perimeter scoring, covering pull-ups and catch-and-shoot looks.
Set Shot
Signature Moves
Shooter releases the ball from a stationary stance without jumping.
Used on catch-and-shoot threes or free throws where balance matters more than elevation.
Floater
Signature Moves
High-arcing runner lofted over rim protectors from the lane.
Counters shot blockers when driving and is a staple for smaller guards.
Hook Shot
Signature Moves
One-handed sweeping release where the shooter’s body shields the defender.
Effective in the post against taller defenders; Kareem’s sky hook made it iconic.
Step-Back Jumper
Signature Moves
Shot created by hopping backward to create separation from the defender.
Favored by elite scorers like James Harden to launch open threes.
Fadeaway Jumper
Signature Moves
Shooter leans backward on release to keep the defender from contesting.
Signature of Dirk Nowitzki and Kobe Bryant, demanding balance and touch.
Give-and-Go
Signature Moves
Passer dishes to a teammate then cuts to receive a quick return pass.
Fundamental motion concept that punishes ball-watching defenses.
Dribble Hand-OffDHO
Signature Moves
Ball handler hands the ball to a teammate while dribbling to ignite the play.
Sets up quick-hitting looks for shooters or rollers without stopping the dribble.
Layup
Signature Moves
Close-range finish where the shooter extends to place the ball softly off the glass or rim.
Bread-and-butter finish for drives, cuts, and transition chances.
Reverse Layup
Signature Moves
Finisher drives under the rim and scores on the far side using the rim as protection.
Counters shot blockers on baseline drives and reverse cuts.
Finger Roll
Signature Moves
Layup variation where the ball is rolled off the fingers to create extra touch and arc.
Useful to finish over length when the defender cannot reach the high release.
Dunk
Signature Moves
Forceful score where a player stuffs the ball directly through the rim with one or two hands.
High-percentage finish that energizes teams and punishes rotating defenses.
Alley-oop
Signature Moves
Lobbed pass caught midair for a layup or dunk before landing.
Highlights in transition or set plays when defenders overhelp on rollers.
Putback
Signature Moves
Immediate score following an offensive rebound by tipping or powering the ball back in.
Punishes defenses that fail to box out and rewards relentless crashers.
Spin Move
Signature Moves
Ball handler plants a foot and pirouettes to change directions around the defender.
Effective when defenders cut off the lane and allows protect-the-ball finishes.
Crossover Dribble
Signature Moves
Sudden switch of the dribble from one hand to the other to move past the defender.
Staples of ball handlers to create driving lanes or step-back space.
Behind-the-Back Dribble
Signature Moves
Dribble is wrapped behind the body to shift hands while protecting the ball from the defender.
Useful in traffic or transition when defenders reach for the ball.
Between-the-Legs Dribble
Signature Moves
Dribble is pushed through the legs to switch hands while keeping the body between the ball and defender.
Creates rhythm in isolation, setups combos, and keeps live dribble under control.
Hesitation Dribble
Signature Moves
Ball handler briefly pauses the dribble to sell a pull-up before exploding past the defender.
Weapon on the perimeter to freeze defenders and open downhill lanes.
In-and-Out Dribble
Signature Moves
Dribbler feints a crossover with a looping outside-in motion before continuing in the same direction.
Great for keeping the dribble live while baiting defenders into lunging.
Jab Step
Signature Moves
Offensive player quickly stabs a lead foot forward to test the defender before choosing to shoot or drive.
Key weapon from triple-threat to create space or draw the defender off balance.
Pump Fake
Signature Moves
Shooter sells a shot motion to provoke a defender’s contest before driving or drawing a foul.
Works best against aggressive closeouts and in late-clock situations.
Triple-Threat
Signature Moves
Stance after catching the ball where the player can credibly shoot, pass, or drive.
Establishes decision-making platform for perimeter players and sets up jabs or fakes.
Up-and-Under
Signature Moves
Post player fakes a shot, then ducks under the defender with a step-through finish.
Classic counter versus shot blockers on the block, especially for skilled bigs.
Post-Up
Signature Moves
Offensive player positions with back to the basket to leverage strength and footwork near the block.
Generates close shots, fouls, or kick-out threes when defenses collapse.
Drop-Step
Signature Moves
From the post, the player plants the inside foot then steps across the defender to gain a direct lane.
Creates easy layups once the defender overplays the top shoulder.
Catch-and-Shoot
Signature Moves
Player receives the pass and shoots immediately without taking a dribble.
Vital for floor spacers and late-clock kick-out looks.
Backdoor Cut
Signature Moves
Off-ball player fakes toward the ball then cuts behind the defender to the rim.
Ideal versus denial defense and for punishing overplays on the wing.
Curl Cut
Signature Moves
Cutter curls tightly around a screen toward the paint to receive the ball on the move.
Great counter when defenders chase shooters over the top of pindowns.
Flare Cut
Signature Moves
Cutter uses an angled screen to fade toward the perimeter away from the ball for a catch-and-shoot.
Creates clean looks when defenders sag into the lane or switch late.
Slip Screen
Signature Moves
Screener fakes setting the pick and quickly cuts to open space before contact is made.
Punishes switches and blitzes by catching defenses out of position.
Back-to-Back
Game & Season Context
Two games scheduled on consecutive days for the same team.
Coaches watch minutes and recovery closely to manage fatigue in back-to-backs.
Matinee Game
Game & Season Context
Game that tips off in the afternoon rather than the standard evening slot.
Teams adjust routines and shooting prep to the earlier start of a matinee game.
Road Trip
Game & Season Context
Series of consecutive away games that keeps a team traveling from city to city.
Coaches manage practice intensity and rest days carefully during a long road trip.
Homestand
Game & Season Context
Stretch of consecutive home games that lets a team remain in its home arena.
Teams target homestands to stack wins and reset travel-heavy stretches.
Preseason
Game & Season Context
Exhibition slate before the regular season that helps teams tune up systems and rosters.
Coaches experiment with rotations in preseason games without affecting the standings.
Regular Season
Game & Season Context
Official 82-game schedule that determines playoff qualification and seeding.
Teams manage rosters across the regular season to balance wins, rest, and development.
Play-In Tournament
Game & Season Context
Mini-bracket where seeds seven through ten compete for the final playoff berths.
The play-in adds win-or-go-home drama before the first round officially starts.
In-Season TournamentIST
Game & Season Context
NBA midseason competition featuring group play and knockout rounds for the NBA Cup.
Group games count toward regular season records while knockout games crown the NBA Cup champion.
Group Play
Game & Season Context
Round-robin games within assigned pools that determine who advances in the In-Season Tournament.
Point differential and head-to-head records are key tiebreakers during group play.
Knockout Round
Game & Season Context
Single-elimination stage of the In-Season Tournament that leads to the championship game.
Knockout games are played at neutral sites with single-elimination stakes.
Championship Game
Game & Season Context
Final contest of a tournament or series that decides the champion.
The NBA Cup championship game is played at a neutral site to crown the in-season champion.
NBA Playoffs
Game & Season Context
Postseason tournament where sixteen teams compete through four rounds for the title.
Playoff intensity ramps up as scouting tightens and rotations shorten each round.
First Round
Game & Season Context
Opening playoff series that pits top seeds against lower seeds in each conference.
Matchups are best-of-seven with higher seeds holding home-court advantage in the first round.
Conference Semifinals
Game & Season Context
Second playoff round that determines which teams reach the conference finals.
Adjustments intensify in the conference semifinals as evenly matched teams trade counters.
Conference Finals
Game & Season Context
Penultimate playoff round that crowns conference champions.
Legacies are cemented in the conference finals where trips to the NBA Finals are on the line.
NBA Finals
Game & Season Context
Championship series between the Eastern and Western Conference winners.
The NBA Finals use a best-of-seven format with a 2-2-1-1-1 home schedule.
Best-of-Seven Series
Game & Season Context
Playoff matchup where the first team to four wins advances.
Later rounds use the 2-2-1-1-1 layout to balance travel in a best-of-seven series.
Elimination Game
Game & Season Context
Game where a loss ends a team’s season or series hopes.
Veterans emphasize composure and late-game execution in an elimination game.
Game Seven
Game & Season Context
Deciding contest in a best-of-seven series with both teams tied at three wins each.
Game Seven magnifies every possession as rotations shorten and stars play heavy minutes.
Load Management
Game & Season Context
Strategic rest plan that limits appearances to protect a player’s health over the season.
Medical and performance staffs collaborate on load management schedules around dense stretches.
Nationally Televised Game
Game & Season Context
Game broadcast across the entire country on a major network or platform.
Marquee stars often feature in nationally televised games scheduled for prime-time slots.
All-Star Game
Game & Season Context
Showcase exhibition featuring the league’s top players during All-Star Weekend.
The All-Star Game highlights entertainment and fan voting more than defensive intensity.
All-Star Weekend
Game & Season Context
Three-day festival including skills contests, Rising Stars, and the All-Star Game.
All-Star Weekend mixes community events with showcases that spotlight the league’s talent.
Christmas Day Game
Game & Season Context
Premier showcase games played on December 25 featuring marquee matchups.
Christmas Day games draw global audiences and often preview potential playoff rivals.
Season Opener
Game & Season Context
First game of the regular season for a team or for the entire league on opening night.
Ring ceremonies and banner raisings often headline the season opener for defending champions.
Rivalry Week
Game & Season Context
Regular-season slate highlighting historic and emerging rival matchups over a dedicated week.
Broadcast partners stack national windows during Rivalry Week to maximize storylines.
Starting Five
Team Building
Primary lineup that opens games and sets the team’s tone.
Usually blends playmaking, shooting, and size for balance.
Small-Ball Lineup
Team Building
Group built with quicker, shorter players to emphasize speed and spacing.
Sacrifices size to switch defensively and launch threes in transition.
Rotation
Team Building
Group of players a coach trusts for regular minutes in a game.
Tightens to eight or nine players in the playoffs to maximize cohesion.
Superteam
Team Building
Roster built around multiple All-Star or MVP-caliber players that form a powerhouse lineup.
Built via free agency or trades to chase titles by concentrating elite talent on one roster.
Dynasty
Team Building
Franchise that wins multiple championships within a short era.
Examples include the 1990s Bulls and the 2010s Warriors dynasties.
Expansion Team
Team Building
New franchise added to the league through expansion.
Builds a roster via expansion draft picks, trades, and future selections.
Atlanta HawksATL
Team Building
NBA franchise based in Atlanta competing in the Eastern Conference Southeast Division.
Home court is State Farm Arena; joined the league in 1949 as the Tri-Cities Blackhawks.
Boston CelticsBOS
Team Building
Historic Boston franchise with the most NBA championships, part of the Atlantic Division.
Plays at TD Garden and is renowned for the parquet floor and rivalries with the Lakers.
Brooklyn NetsBKN
Team Building
Brooklyn-based Atlantic Division team playing home games at Barclays Center.
Originated as the New Jersey Americans; relocated to Brooklyn in 2012.
Charlotte HornetsCHA
Team Building
Franchise in Charlotte, North Carolina competing in the Southeast Division.
Returned to the Hornets name in 2014 after a stint as the Bobcats.
Chicago BullsCHI
Team Building
Central Division franchise famed for the Michael Jordan era championships.
Plays at United Center and features the iconic charging bull logo.
Cleveland CavaliersCLE
Team Building
Cleveland franchise in the Central Division that won its first title in 2016.
Home arena is Rocket Mortgage FieldHouse; famed for LeBron James-led runs.
Detroit PistonsDET
Team Building
Detroit-based Central Division franchise with a blue-collar identity.
Home venue is Little Caesars Arena; famed for the Bad Boys era titles.
Indiana PacersIND
Team Building
Indianapolis franchise rooted in ABA history, competing in the Central Division.
Home floor is Gainbridge Fieldhouse; famed for Reggie Miller’s clutch shooting.
Miami HeatMIA
Team Building
Miami franchise in the Southeast Division known for its “Heat Culture.”
Plays at Kaseya Center and won titles in 2006, 2012, and 2013.
Milwaukee BucksMIL
Team Building
Central Division team powered by Giannis Antetokounmpo in recent seasons.
Home games are at Fiserv Forum; champions in 1971 and 2021.
New York KnicksNYK
Team Building
Original NBA franchise playing at Madison Square Garden in Manhattan.
Known for passionate fan base and rivalries with fellow Atlantic Division teams.
Orlando MagicORL
Team Building
Southeast Division franchise based in Orlando, Florida.
Reached the NBA Finals in 1995 and 2009 with stars like Shaquille O’Neal and Dwight Howard.
Philadelphia 76ersPHI
Team Building
Atlantic Division franchise known for “The Process” rebuild and rich history.
Play at Wells Fargo Center; champions in 1955, 1967, and 1983.
Toronto RaptorsTOR
Team Building
Canada’s lone NBA franchise competing in the Atlantic Division.
Home arena is Scotiabank Arena; captured their first title in 2019.
Washington WizardsWAS
Team Building
Washington, D.C. franchise that plays in the Southeast Division.
Formerly known as the Bullets; home games at Capital One Arena.
Dallas MavericksDAL
Team Building
Western Conference franchise based in Dallas, Texas, playing in the Southwest Division.
Home arena is American Airlines Center; won the 2011 NBA title led by Dirk Nowitzki.
Denver NuggetsDEN
Team Building
Rocky Mountain franchise competing in the Northwest Division of the Western Conference.
Captured their first championship in 2023 behind Nikola Jokić’s MVP play.
Golden State WarriorsGSW
Team Building
Bay Area dynasty team competing in the Pacific Division.
Play at Chase Center; Steph Curry-led groups won titles in 2015, 2017, 2018, and 2022.
Houston RocketsHOU
Team Building
Southwest Division franchise with a rich history of star big men.
Play at Toyota Center; won back-to-back titles in 1994 and 1995 with Hakeem Olajuwon.
Los Angeles ClippersLAC
Team Building
Pacific Division club sharing Los Angeles market with the Lakers.
Moving into the Intuit Dome in 2024; famed for the “Lob City” era.
Los Angeles LakersLAL
Team Building
Iconic Los Angeles franchise tied for most NBA championships, part of the Pacific Division.
Play at Crypto.com Arena; banner years include the Showtime 80s and Kobe-Shaq era.
Memphis GrizzliesMEM
Team Building
Gritty Southwest Division club based in Memphis, Tennessee.
Home arena is FedExForum; the “Grit and Grind” era defined their identity.
Minnesota TimberwolvesMIN
Team Building
Minneapolis-based team in the Northwest Division known as the Wolves.
Target Center is their home; drafted Kevin Garnett first overall in 1995.
New Orleans PelicansNOP
Team Building
Southwest Division franchise representing New Orleans, Louisiana.
Home arena is Smoothie King Center; rebranded from the Hornets to Pelicans in 2013.
Oklahoma City ThunderOKC
Team Building
Thunder franchise in Oklahoma City competing in the Northwest Division.
Relocated from Seattle in 2008; known for drafting Kevin Durant, Russell Westbrook, and James Harden.
Phoenix SunsPHX
Team Building
Pacific Division franchise playing in the desert city of Phoenix, Arizona.
Home court is Footprint Center; featured runs to the Finals in 1976, 1993, and 2021.
Portland Trail BlazersPOR
Team Building
Northwest Division team from Portland, Oregon, nicknamed the Blazers.
Play at Moda Center; won the 1977 championship led by Bill Walton.
Sacramento KingsSAC
Team Building
Pacific Division franchise based in California’s capital city of Sacramento.
Play at Golden 1 Center; ended a 16-year playoff drought in 2023 with a Beam-lit celebration.
San Antonio SpursSAS
Team Building
San Antonio dynasty team with five championships under coach Gregg Popovich.
Home is Frost Bank Center; famed core included Tim Duncan, Tony Parker, and Manu Ginóbili.
Utah JazzUTA
Team Building
Salt Lake City franchise in the Northwest Division with a passionate fan base.
Play at Delta Center; Malone and Stockton-led squads made back-to-back Finals in the 1990s.
NBA Terminology Reference Table - Abbreviations, Plays, Advanced Stats - Paji Pocketbook